Afterward, everything was back to normal, even if a non-essential NPC was killed. If a player attacked a guild-mate, for example, players would just be temporarily removed from the faction until they pay a fine. Either the player was involved with them or not it was largely impossible to antagonize these factions with the exception of The Dark Brotherhood, which the player can outright destroy should they choose. Most of the factions in The Elder Scrolls V: Skyrim operated on a binary level. Streamlining these systems for Starfield would do wonders for the game. Furthermore, the skill-trees, perks, and level-up system are a bit uninspired while also being intimidating to newcomers. It can be quite immersion-breaking to wear a Stormcloak outfit in the middle of Solitude and not get any notable reaction except the rare comment from a guard. RELATED: Starfield: 5 Fan Theories We Hope Are True Even during Skyrim 's first release, many fans were disappointed by the implementation of factions and reputation within the game. While some fears about Starfield have already been alleviated with the confirmation that the studio has finally created an entirely new game engine for it, dubbed the Creation Engine 2, there are still many mechanical and gameplay systems concerns. While this is generally a good thing as Skyrim is generally considered to be Bethesda's last great RPG, the game has a lot of now-dated design choices that Starfield should avoid repeating. Bethesda's Todd Howard recently announced that the studio's first new IP, Starfield, would be more similar to Skyrim than anything else it has ever released. Skyrim helped elevate Bethesda Softworks to a household name and even ten years later, it's still being played by millions worldwide.
It has been referenced and cited as inspiration countless times for many other games. Few games have had such an impact on the gaming industry and pop culture as a whole like The Elder Scrolls V: Skyrim has.